Now let’s connect our loop up to a town, and run two trains betweens those two towns. To place a one-way signal place a signal as normal, then click the signal again, once or twice depending on the orientation you want for your signal. Notice the signals around the loop are all one-way. The basic loading loopĮvery shared station should have a one-way loading loop. There is something very wrong with our approach, and the short answer is that we were using two-way tracks and two-way signals. In practice this means our Chenningpool train will head into the depot, turn around, and head back to Chenningpool. If instead of the depot we had a track running to the other side of the map, our Chenningpool would of happily headed down it, to avoid the red signal. A train faced with a red two-way signal will always avoid that signal, even if that means going away from it’s destination. The train from Chenningpool acquired the lock on the blue section, but and this is the first important concept of this tutorial, once it got level with the depot it had a choice of two paths: Mardingbury, which is blocked by a red signal, and the depot, which isn’t. Notice the two signals nearest it are red (actually all the signals in this picture are red, but focus on just those two). The Lundinghattan train is top left, just leaving Mardingbury station. The blue section is shared between the Lundinghattan train and the Chenningpool train. OK, so now you add a third station to your network. You remove that, and you have two trains sharing a station. To make that layout work, you’d need to remove the signal nearest Mardingbury, thereby merging the green and yellow sections. The train from Marbourne will be able to acquire a lock on the green section, and stop at the signal nearest Mardingbury. The signal nearest Mardingbury will be red, but the other two signals will be green. If the train from Lundinghattan Ridge is in the Mardingbury station, it will have a lock on the yellow section, but not on the green section. These signals define four locks, color coded on this screenshot. A signal locks an entire section of track from that signal until the next signal or the end of the line. When you need to connect another station, you might, unsuccessfully, try this: You can only run one train on that track, but say you’re happy with that. If you’re anything like I was, all your train layouts probably look like this: The game gets a lot more fun once you can have complex track layouts, so here’s a tutorial on train track layout and signaling for complete beginners. I might not of explained it very well but basically the image is just an example but is correct if you wanted trains to use that depot and not ignore it.Įdit: The depot at the end of the blue line's station is redundant i just made this example on auto pilot and didn't even realize because i was half asleep only just noticed it now.I have been playing Open Transport Tycoon Deluxe, or OpenTTD on and off for a while, but I confess I only understood train signals very recently. The train therefore won't see it and it will never use that depot. If this happens you need to adjust your junction that goes to the depot to start before the closet path signal and just put a path signal after the junction on both lines.Įxample the blue line is in this case hosting the junction if i were to instead put the path signal before the split then it would not be on the blue line that is leading to the depot anymore and therefore it would be different color after the split. Like raptor mentioned if it is inside a section of track that is defined by two path signals it can sometimes get confused and never knows about the line going to the depot If you are having trouble getting it into that specific depot you made and there is a direct line to it, it might be to do with your signals blocking the junction. Originally posted by Jbk07:I have breakdowns turned on, so I think it's a pathfinding issue because when I click the "send to depot" button it says that the train cannot find a path to the depot even though there is a path to it that it can reach
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |